King Racoon is a storytelling studio from Ludwigsburg, Germany which mainly focuses on creating board games.
We love games with deep and complex mechanics, that offer a new playing experience with each round. Our expertise in game development has grown steadily through years of working on Tsukuyumi - Full Moon Down, balancing the asymmetric game mechanics. The world of Tsukuyumi now features a board game, a comic and a novel.
We are always working on inventing interesting and unique worlds, for which we then create board games, comics, video games and all kinds of stories.
Tsukuyumi – Full Moon Down by Felix Mertikat
asymmetric, round based, area control
The moon has crashed into Earth and nothing is as it was before. The world has changed – and with it the creatures that fight for survival. Whether human survivors, mutated animal races or human-machine hybrids – every faction wants to seize control, in order to finally confront the greatest enemy: The white dragon TSUKUYUMI.
Tsukuyumi - Full Moon Down is a boardgame without any elements of chance, that challenges the strategic skills of its players. The modular battlefield represents the dried out ground of the former Pacific Ocean: Up to 42 hexagonal area tiles circle the moon, providing victory points, blockades and contaminations. The goal is to gather as many victory points as possible, through conquering areas and fulfilling special missions – thus becoming the most dominant species on the board. Tsukuyumi - Full Moon Down's particular appeal lies in the clash of diverse, asymmetrical factions. At the beginning, each player picks a faction. Each faction comes with their own respective abilities, units and strategies. The game therefore changes drastically, depending on the factions which meet on the battlefield, making each round a new and exciting experience.
More info on Tsukuyumi and its vast background story: tsukuyumi.com